Making Fluidic Pulse

Been playing with Cinema 4D’s Mograph module to create some motion graphics.
one point to note is that the wavy floor effect is controlled and ‘Driven’ by the intensity of
the search light’s Visibility Brightness value – was easy to set up

screenshot-2016-06-23-14-53-59

It’s actually fun to use effects on top of each other but I did learn the following along the
way:
Keep geometry simple – to help with workspace speed
You don’t need that high a anti-aliasing setting if using sub frame motion blur
Going to use the ‘Make Preview – Hardware’ function a LOT more before rendering!
As with all my projects I learn a lot along the way, as I never know how I’m going solve
my sometimes crazy ideas 🙂

Motion Graphics and Simulations

Finally got round to creating some fluid simulations and motion graphics – I ended up configuring a render farm to help with the processing for the simulation work

The floor ripple effect is directly proportional to the light intensity

 

Hammerhead shark water simulation

bangs and sparkles

I’ve been working on some tests that I may be using see below:
The following explosions were done using Turbulence FD for Cinema 4D

 

Side view – Going for a medium scale explosion here: Added a kind of ground cushion effect to simulate the reaction of the ground

 

med_expl_top
Top View

 

Perspective view
Perspective view

 

Fire works test – To get the sparkle effect I added a Highlights post effect from cinema 4D

 

Fireworks snake - I like the wiggle snaked effect but I wasn't 100% sure I got the smoke right