Geo Alpha Series

I managed to create my first batch ahead of schedule..somehow!?
This series is all jewelry based and called the Geo Alpha Series. (Why that name – well
it just stuck in my head!)
As for the shapes I knew I wanted a heart motif to be part of the design and possibly the
dp logo. The rest of the design was kept open and fluidic 😉
For efficiency I try to model with symmetry modifiers.

jewelery

Near the end of the design I’ll start to see how to model looks with a sub divided
modifier. I also use the measuring tool a lot to recheck dimensions.
Very important due to real world material constraints (minimum Wall thickness, minimum
wire thickness, etc)

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The Geo Alpha Vapour design proved to be quite tricky due to the thinness of the ‘loop’ over the ‘wings’ Had to rework this design several times.

 

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The Geo Alpha Dewdrop design was the most complicated but the work went smoothly
as I planned most of it out beforehand.

 

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I started off with the dp logo as a spline and converted it into a 2D polygon. At that point I used an array modified to form a circular shape

 

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I continued to add the connecting parts, not worrying about the teardrop shape as that would come later

 

After all the elements were present I applied a matrix modifier to get that nice teardrop
shape. I also extruded for thickness
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Tea Light

Here are a few basic Renders from the Tea light project.
It comes in two pieces :

tealight-open-daylight
here it is disassembled
tealight-light-close
And here assembled

 

As always it a challenge balancing: the minimum material that you can use; material
constraints; stress areas; and make it look cool 🙂
The minimum hull thickness for the four ‘arms’ was tough but I managed it.